1const setInputTippyInstance = (destroyOnly=false) => {
2 try { inputTippyInstance.destroy(); } catch(e) { } 3 if(destroyOnly === true) return;
4
5 inputTippyInstance = tippy(inputArea, {
Empty block statements, while not technically errors, usually occur due to refactoring that wasn't completed. They can mislead the reader.
If you still want to keep an empty block, add a comment saying empty
inside the block.
if (someCheck) {}
while (someCheck) {}
try {
doSomething();
} catch(err) {
} finally {
}
if (someCheck) {
// empty
}
while (someCheck) {
/* empty */
}
try {
doSomething();
} catch (err) {
// continue regardless of error
}
try {
doSomething();
} finally {
/* continue regardless of error */
}