CIDARLAB / 3DuF

Invalid variable usage JS-0043
Anti-pattern
Critical
79 occurrences in this check
'tempVector' used outside of binding context
116                                        //the inverse takes the vector into local bone space
117                                        //which is then transformed to the appropriate world space
118                                        tempVector.applyMatrix4(inverses[k]).applyMatrix4(skinMatrices[k]);
119                                        finalVector.add(tempVector);120                                    }
121
122                                    output += "\t\t\tvertex " + finalVector.x + " " + finalVector.y + " " + finalVector.z + "\n";
'tempVector' used outside of binding context
116                                        //the inverse takes the vector into local bone space
117                                        //which is then transformed to the appropriate world space
118                                        tempVector.applyMatrix4(inverses[k]).applyMatrix4(skinMatrices[k]);
119                                        finalVector.add(tempVector);120                                    }
121
122                                    output += "\t\t\tvertex " + finalVector.x + " " + finalVector.y + " " + finalVector.z + "\n";
'tempVector' used outside of binding context
115                                        tempVector.multiplyScalar(weights[k]);
116                                        //the inverse takes the vector into local bone space
117                                        //which is then transformed to the appropriate world space
118                                        tempVector.applyMatrix4(inverses[k]).applyMatrix4(skinMatrices[k]);119                                        finalVector.add(tempVector);
120                                    }
121
'tempVector' used outside of binding context
115                                        tempVector.multiplyScalar(weights[k]);
116                                        //the inverse takes the vector into local bone space
117                                        //which is then transformed to the appropriate world space
118                                        tempVector.applyMatrix4(inverses[k]).applyMatrix4(skinMatrices[k]);119                                        finalVector.add(tempVector);
120                                    }
121
'tempVector' used outside of binding context
112                                        } else {
113                                            var tempVector = new THREE.Vector4(vector.x, vector.y, vector.z);
114                                        }
115                                        tempVector.multiplyScalar(weights[k]);116                                        //the inverse takes the vector into local bone space
117                                        //which is then transformed to the appropriate world space
118                                        tempVector.applyMatrix4(inverses[k]).applyMatrix4(skinMatrices[k]);
'tempVector' used outside of binding context
112                                        } else {
113                                            var tempVector = new THREE.Vector4(vector.x, vector.y, vector.z);
114                                        }
115                                        tempVector.multiplyScalar(weights[k]);116                                        //the inverse takes the vector into local bone space
117                                        //which is then transformed to the appropriate world space
118                                        tempVector.applyMatrix4(inverses[k]).applyMatrix4(skinMatrices[k]);
'morphVector' used outside of binding context
108
109                                    for (var k = 0; k < 4; k++) {
110                                        if (mesh.geometry.morphTargets !== "undefined") {
111                                            var tempVector = new THREE.Vector4(morphVector.x, morphVector.y, morphVector.z);112                                        } else {
113                                            var tempVector = new THREE.Vector4(vector.x, vector.y, vector.z);
114                                        }
'morphVector' used outside of binding context
108
109                                    for (var k = 0; k < 4; k++) {
110                                        if (mesh.geometry.morphTargets !== "undefined") {
111                                            var tempVector = new THREE.Vector4(morphVector.x, morphVector.y, morphVector.z);112                                        } else {
113                                            var tempVector = new THREE.Vector4(vector.x, vector.y, vector.z);
114                                        }
'morphVector' used outside of binding context
108
109                                    for (var k = 0; k < 4; k++) {
110                                        if (mesh.geometry.morphTargets !== "undefined") {
111                                            var tempVector = new THREE.Vector4(morphVector.x, morphVector.y, morphVector.z);112                                        } else {
113                                            var tempVector = new THREE.Vector4(vector.x, vector.y, vector.z);
114                                        }
'tempVector' used outside of binding context
108
109                                    for (var k = 0; k < 4; k++) {
110                                        if (mesh.geometry.morphTargets !== "undefined") {
111                                            var tempVector = new THREE.Vector4(morphVector.x, morphVector.y, morphVector.z);112                                        } else {
113                                            var tempVector = new THREE.Vector4(vector.x, vector.y, vector.z);
114                                        }
'mt' used outside of binding context
102
103                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {
104                                            //not pretty, but it gets the job done - jc
105                                            morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]);106                                        }
107                                    }
108
'mt' used outside of binding context
102
103                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {
104                                            //not pretty, but it gets the job done - jc
105                                            morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]);106                                        }
107                                    }
108
'mt' used outside of binding context
102
103                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {
104                                            //not pretty, but it gets the job done - jc
105                                            morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]);106                                        }
107                                    }
108
'mt' used outside of binding context
102
103                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {
104                                            //not pretty, but it gets the job done - jc
105                                            morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]);106                                        }
107                                    }
108
'mt' used outside of binding context
100                                    if (mesh.geometry.morphTargets !== "undefined") {
101                                        var morphVector = new THREE.Vector4(vector.x, vector.y, vector.z);
102
103                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {104                                            //not pretty, but it gets the job done - jc
105                                            morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]);
106                                        }
'mt' used outside of binding context
100                                    if (mesh.geometry.morphTargets !== "undefined") {
101                                        var morphVector = new THREE.Vector4(vector.x, vector.y, vector.z);
102
103                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {104                                            //not pretty, but it gets the job done - jc
105                                            morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]);
106                                        }
'mt' used outside of binding context
100                                    if (mesh.geometry.morphTargets !== "undefined") {
101                                        var morphVector = new THREE.Vector4(vector.x, vector.y, vector.z);
102
103                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {104                                            //not pretty, but it gets the job done - jc
105                                            morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]);
106                                        }
'mt' used outside of binding context
 92                                            morphMatricesX[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].x;
 93                                            morphMatricesY[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].y;
 94                                            morphMatricesZ[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].z;
 95                                            morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt]; 96                                        }
 97                                    }
 98                                    var finalVector = new THREE.Vector4();
'mt' used outside of binding context
 92                                            morphMatricesX[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].x;
 93                                            morphMatricesY[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].y;
 94                                            morphMatricesZ[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].z;
 95                                            morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt]; 96                                        }
 97                                    }
 98                                    var finalVector = new THREE.Vector4();
'mt' used outside of binding context
 91                                            //collect the needed vertex info - jc
 92                                            morphMatricesX[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].x;
 93                                            morphMatricesY[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].y;
 94                                            morphMatricesZ[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].z; 95                                            morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt];
 96                                        }
 97                                    }
'mt' used outside of binding context
 91                                            //collect the needed vertex info - jc
 92                                            morphMatricesX[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].x;
 93                                            morphMatricesY[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].y;
 94                                            morphMatricesZ[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].z; 95                                            morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt];
 96                                        }
 97                                    }
'mt' used outside of binding context
 90                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {
 91                                            //collect the needed vertex info - jc
 92                                            morphMatricesX[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].x;
 93                                            morphMatricesY[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].y; 94                                            morphMatricesZ[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].z;
 95                                            morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt];
 96                                        }
'mt' used outside of binding context
 90                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {
 91                                            //collect the needed vertex info - jc
 92                                            morphMatricesX[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].x;
 93                                            morphMatricesY[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].y; 94                                            morphMatricesZ[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].z;
 95                                            morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt];
 96                                        }
'mt' used outside of binding context
 89
 90                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) {
 91                                            //collect the needed vertex info - jc
 92                                            morphMatricesX[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].x; 93                                            morphMatricesY[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].y;
 94                                            morphMatricesZ[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].z;
 95                                            morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt];
'mt' used outside of binding context
 87                                        let morphMatricesZ = [];
 88                                        let morphMatricesInfluence = [];
 89
 90                                        for (var mt = 0; mt < mesh.geometry.morphTargets.length; mt++) { 91                                            //collect the needed vertex info - jc
 92                                            morphMatricesX[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].x;
 93                                            morphMatricesY[mt] = mesh.geometry.morphTargets[mt].vertices[vertexIndex].y;