1782 }
1783 // Split out the handle positioning logic so the Move event can use it, too
1784 function checkHandlePosition(reference, handleNumber, to, lookBackward, lookForward, getValue, smoothSteps) {
1785 var distance;1786 // For sliders with multiple handles, limit movement to the other handle.
1787 // Apply the margin option by adding it to the handle positions.
1788 if (scope_Handles.length > 1 && !options.events.unconstrained) {
1630 return true;
1631 }
1632 event.preventDefault();
1633 var to;1634 if (isUp || isDown) {
1635 var direction = isDown ? 0 : 1;
1636 var steps = getNextStepsForHandle(handleNumber);
1494 if (data.handleNumbers.some(isHandleDisabled)) {
1495 return;
1496 }
1497 var handle;1498 if (data.handleNumbers.length === 1) {
1499 var handleOrigin = scope_Handles[data.handleNumbers[0]];
1500 handle = handleOrigin.children[0];
1212 return indexes;
1213 }
1214 function addMarking(spread, filterFunc, formatter) {
1215 var _a, _b;1216 var element = scope_Document.createElement("div");
1217 var valueSizeClasses = (_a = {},
1218 _a[exports.PipsType.None] = "",
1212 return indexes;
1213 }
1214 function addMarking(spread, filterFunc, formatter) {
1215 var _a, _b;1216 var element = scope_Document.createElement("div");
1217 var valueSizeClasses = (_a = {},
1218 _a[exports.PipsType.None] = "",
In JavaScript, variables can be assigned during declaration, or at any point afterwards using an assignment statement. For example, in the following code, foo
is initialized during declaration, while bar
is initialized later.
var foo = 1;
var bar;
if (foo) {
bar = 1;
} else {
bar = 2;
}
function foo() {
var bar;
let baz;
}
function foo() {
var bar = 1;
let baz = 2;
const qux = 3;
}