willtheorangeguy / willtheorangeguy.github.io

function or var declarations in nested blocks is not preferred JS-0016
Bug risk
8 months ago8 months old
Move function declaration to function body root.
 460
 461      case 'image':
 462
 463        function draw(){ 464          pJS.canvas.ctx.drawImage( 465            img_obj, 466            p.x-radius, 467            p.y-radius, 468            radius*2, 469            radius*2 / p.img.ratio 470          ); 471        } 472
 473        if(pJS.tmp.img_type == 'svg'){
 474          var img_obj = p.img.obj;
Move function declaration to function body root.
 796          dist_mouse = Math.sqrt(dx_mouse*dx_mouse + dy_mouse*dy_mouse),
 797          ratio = 1 - dist_mouse / pJS.interactivity.modes.bubble.distance;
 798
 799      function init(){ 800        p.opacity_bubble = p.opacity; 801        p.radius_bubble = p.radius; 802      } 803
 804      /* mousemove - check ratio */
 805      if(dist_mouse <= pJS.interactivity.modes.bubble.distance){
Move function declaration to function body root.
 878      }
 879
 880
 881      function process(bubble_param, particles_param, p_obj_bubble, p_obj, id){ 882 883        if(bubble_param != particles_param){ 884 885          if(!pJS.tmp.bubble_duration_end){ 886            if(dist_mouse <= pJS.interactivity.modes.bubble.distance){ 887              if(p_obj_bubble != undefined) var obj = p_obj_bubble; 888              else var obj = p_obj; 889              if(obj != bubble_param){ 890                var value = p_obj - (time_spent * (p_obj - bubble_param) / pJS.interactivity.modes.bubble.duration); 891                if(id == 'size') p.radius_bubble = value; 892                if(id == 'opacity') p.opacity_bubble = value; 893              } 894            }else{ 895              if(id == 'size') p.radius_bubble = undefined; 896              if(id == 'opacity') p.opacity_bubble = undefined; 897            } 898          }else{ 899            if(p_obj_bubble != undefined){ 900              var value_tmp = p_obj - (time_spent * (p_obj - bubble_param) / pJS.interactivity.modes.bubble.duration), 901                  dif = bubble_param - value_tmp; 902                  value = bubble_param + dif; 903              if(id == 'size') p.radius_bubble = value; 904              if(id == 'opacity') p.opacity_bubble = value; 905            } 906          } 907 908        } 909 910      } 911
 912      if(pJS.tmp.bubble_clicking){
 913        /* size */
Move function declaration to function body root.
 969
 970        var force = -repulseRadius / d * 1;
 971
 972        function process(){ 973 974          var f = Math.atan2(dy,dx); 975          p.vx = force * Math.cos(f); 976          p.vy = force * Math.sin(f); 977 978          if(pJS.particles.move.out_mode == 'bounce'){ 979            var pos = { 980              x: p.x + p.vx, 981              y: p.y + p.vy 982            } 983            if (pos.x + p.radius > pJS.canvas.w) p.vx = -p.vx; 984            else if (pos.x - p.radius < 0) p.vx = -p.vx; 985            if (pos.y + p.radius > pJS.canvas.h) p.vy = -p.vy; 986            else if (pos.y - p.radius < 0) p.vy = -p.vy; 987          } 988 989        } 990
 991        // default
 992        if(d <= repulseRadius){