11796 c = !0;
11797 try {
11798 (window.event.cancelBubble = !0), event.stopPropagation();
11799 } catch (e) {}11800 "object" != typeof s && (s = {});
11801 var r = i.getAttribute("aria-controls"),
11802 f = document.getElementById(r),
11589 (o.Close = function (o, a) {
11590 try {
11591 (window.event.cancelBubble = !0), event.stopPropagation();
11592 } catch (e) {}11593 void 0 === o.length && (o = [o]);
11594 for (var i = 0; i < o.length; i++) {
11595 var l = o[i],
11557 (o.Open = function (o, a) {
11558 try {
11559 (window.event.cancelBubble = !0), event.stopPropagation();
11560 } catch (e) {}11561 void 0 === o.length && (o = [o]);
11562 for (var i = 0; i < o.length; i++) {
11563 var l = o[i],
11515 (o.Toggle = function (o, a, i) {
11516 try {
11517 (window.event.cancelBubble = !0), event.stopPropagation();
11518 } catch (e) {}11519 void 0 === o.length && (o = [o]), "object" != typeof i && (i = {});
11520 for (var l = 0; l < o.length; l++) {
11521 var c = o[l],
10785 try {
10786 m.contentWindow.document.execCommand &&
10787 m.contentWindow.document.execCommand("Stop");
10788 } catch (e) {}10789 d.attr("src", l.iframeSrc),
10790 (p.error = t),
10791 l.error && l.error.call(l.context, p, t, e),
Empty block statements, while not technically errors, usually occur due to refactoring that wasn't completed. They can mislead the reader.
If you still want to keep an empty block, add a comment saying empty
inside the block.
if (someCheck) {}
while (someCheck) {}
try {
doSomething();
} catch(err) {
} finally {
}
if (someCheck) {
// empty
}
while (someCheck) {
/* empty */
}
try {
doSomething();
} catch (err) {
// continue regardless of error
}
try {
doSomething();
} finally {
/* continue regardless of error */
}